Books built for
car culture.
Long-form automotive writing with research and a point of view, car photography, The Society Garage comics, the ColourLab colouring books and practical guides for car owners. In Kindle, paperback, hardback and Apple Books.

Cars Were Supposed To Be Fun
Big Tech saw data. One man saw Mars.
How the modern car changed from a machine built for freedom, character and enjoyment into a battleground for software and data.
- Author
- Ashley Drury
- Kindle length
- 364 pages

The Car House
The definitive guide to garages, automotive vehicle storage and automotive spaces.
Garages, collector-car storage and workshops: architecture, engineering and practical vehicle care, in one book.
- Author
- Ashley Drury
- Kindle length
- 507 pages

Parked.Cars are Art
Parked long enough to be looked at properly.
On a lawn at Goodwood, under canvas in the supercar paddock, behind glass in a case on the grass, at the kerb outside the casino in Monaco. 150 photographs across 112 pages, printed large: black and white, with colour where colour matters.
- Chapters
- The Harbour, Under Glass, The Lawn, Under Canvas, The Hill, Home
- Plates
- A list captions every photograph
The owner'sguides.
The big guides are proper books, on Amazon and Apple Books: sim racing from the first laps to a serious rig, car detailing from the first wash to the annual reset, and restoration from the untouched car to the final record. The Speed Duel game guide is next. Below them, The Car Owner's Toolkit.

The Complete Guide to Sim Racing
Sim racing is not a shopping list.
What to buy, in what order and why: games, wheels, pedals, cockpits and screens, from the first laps with a controller to a serious rig.
- Platforms
- PC, PlayStation 5 and Xbox
- Paperback
- 84 pages

The Ultimate Guide to Car Detailing
Detailing is not the pursuit of shine at any cost.
A UK handbook of method: read the surface, choose the least aggressive process that works, prove it on a test area and protect the result.
- Contents
- Seven parts, 43 chapters
- Ebook
- 24 diagrams and 56 reference tables

Car Restoration and Repair
Diagnose first. Preserve evidence. Intervene only as much as necessary.
Four disciplines working together: engineering, conservation, diagnosis and project control, from the complete, untouched car to a restoration that explains what survived, what changed and why.
- Contents
- Seventeen parts, 53 chapters
- Records
- Twenty appendices and working records

Auto Culture Racing: Speed Duel
The Game Guide. You do not steer. You read the road.
The full companion to the pixel racer: every control, the driving school, boost and race craft, all seven cars and all 18 achievements.
- Circuits
- All 24, across eight districts
- Pictures
- In full colour, from the game
Kindle · Paperback · Apple Books
All seven forms.
One book.
Seven working records for buying, owning and selling a car, from the first viewing to the day you hand over the keys. All in one paperback, sized for the glove box.
The SocietyGarage.

Forty cars. One kettle. What could go wrong?

One rare part. No car to fit it.


They signed. Now they have to explain it.

It was perfectly fine before they helped.

Miles, Hatch, Kit, Rook and Rolli.
Each issue is a complete 25-page story in full colour, written for grown-up car enthusiasts: questionable purchases, ambitious projects and garage life.
The colouringbooks.
Square paperbacks of the ColourLab cars and scenes, printed on demand through Amazon. The same garage as the ColourLab app, on paper.

A first garage of classics, performance cars and automotive scenes.

Garage Drop, JDM, Modified, Race and Euro collections.

Pumpkin runs, haunted streets and midnight motors.

Snowy road trips, festive streets and a visit to Santa's garage.
Pick a favourite.
Make it yours.
Sixteen solo cars and eight full scenes, one design per page. Colour it on paper, or open the same cars in the ColourLab app.
The ColourLab app